Growing demand for VR games finally meets blockchain technology in the first-ever crossover game Age of ILCOIN.
Gaming and especially virtual reality gaming are picking up speed, with virtual reality gaming expected to vault over $1 billion in total revenue in 2020. Powered by Oculus VR technology, virtual reality games may double their revenues by 2024.
VR gaming is part of a larger trend where revenues for gaming reach $139 billion annually, growing upwards of 9.7% year after year. Growth projections see the market at $200 billion in annual revenues by 2022.
ILCOIN is a digital asset launched in early 2015 and traded on multiple exchanges. The coin has a maximum supply of about 2.5 billion, and only a third of it is currently in circulation.